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My
fondest moments in gaming, was where all the visual magic started, when I was
only three years old. For Christmas that year, I received a Super Nintendo
Entertainment System, and with it, came Super Mario World, my first game. My
eyes lit up with excitement, and, at the same time, my curiosity overtook me,
as I became overwhelmed, anxious to play.
It
started with a profound “click” of the purple on-switch sliding up, and there,
the Super Mario World title screen displayed. It was my first experience with
Nintendo’s mascot, and his counter-part and brother, Luigi. I had no idea what
I was getting into, other than an array of colours, lights, and sounds. My Dad,
who had spent countless hours on the Atari 2600, and Colecovision, was utterly
astounded by the enhanced visuals of early 90s gaming, as he was just as
mesmerized as I was. He was my first co-op buddy, the Luigi to my Mario.
Pressing
“Start” brought me into Mario’s world, and I’ll never forget it, that simple,
up-beat tune, and Mario waiting at the level 1-1 start. I don’t think he was
quite so happy that a three year old boy, who had never played a video game in
his life, was in control. Simply put, I died within the first ten seconds (Mama
Mia!) and I had to start again. The controls were so foreign to me, even
jumping felt strange. Navigating was hard enough, but having to avoid countless
enemies, and dangerous pitfalls made it that much harder. Yet, I was so drawn
in, I couldn’t stop playing. I had to win. I even took my Dad’s turn as Luigi
at times. I hated to wait, he was so much better at it than I was.
The
more I played, the better I got. I struggled at certain points like the cavern
levels, where the floor would rise to the ceiling, and the levels where I was
airborne on small platforms, ricocheting to safety. Soon enough, those levels
became an afterthought. My reflexes were attuned to the game, I was able to
react faster, and play better. Eventually, with the skills I had acquired, with
the help of my Dad, I made it to Bowser’s Castle.
I
never thought something could be as difficult as a final stretch to the end of
a game.
Bowser’s
castle was nothing like any of the other fortresses of the game. The music, in
itself, made me intimidated and scared. The clock was racing to zero, and I had
to move fast, avoiding spike traps, lava, and those dreaded skeleton Koopas
that never seemed to quit. At long last, the Princess was in plain sight. I had
to rescue her from the evil clutches of King Koopa! “Help,” she cried, as
Bowser came swooping down in his clown-faced flyer. My heart raced as I jumped,
dodged, and ducked to avoid his attempts at hitting me. After several
fireballs, and foot stomps, Bowser was defeated, and Princess Peach was safe
with Mario again. I cheered, I really did. It was the happiest I had felt, and
my first true sense of accomplishment growing up.
After
that, I was off and onto my next adventure, with a strange green dinosaur,
named Yoshi, and a journey to protect an infant Mario from the evil Magikoopa,
Kamek, and save his baby brother, Luigi, from the hands of Baby Bowser.
Super Mario World 2,
Yoshi’s Island!
Yay nostalgia <3
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