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In the fall of 1995, my
Dad brought home an amazing game that has ever since been very dear to me and
to him as well. We still talk about it, and reminisce about how much fun we had
playing it together. A game so amazing, that I still have a working copy of it
to this day- Super Mario World 2: Yoshi’s Island, my absolute favorite Mario
game on the SNES, a game that sold over 4,000,000 copies due to its
overwhelmingly positive reviews.
Being
the sequel to its predecessor, Yoshi’s Island was an entirely new experience
for me. Instead of playing as the dynamic duo, Mario and Luigi, I instead, to
my surprise, found them as helpless infants, taken from the delivery stork by
the evil Magikoopa, Kamek. Luigi fell into her clutches, however, Baby Mario
fell from the sky, just out of the witches grasp, and wound up deep within the
haven of the Yoshi. A lone green Yoshi took Baby Mario into his care, and
carried him across the many worlds that made up the vastness of Yoshi’s Island.
This was only the opening cut scene. I knew from that moment, I was in for
another great adventure.
The first level of any
Mario game always pulled me in. The bright colors, smiling faces of the sun
flowers, and an almost chalk-like aesthetic, with deep, well drawn lines; it
felt like a dream world, a simple, yet, beautiful art style. The music, as with
other Mario games, was up-beat, with a uniqueness that made it stand out from
others in the series. I can still hear the tunes in my head; I even catch
myself humming them every so often.
I
loved playing as a Yoshi, absolutely loved it. I couldn’t have been happier.
Jumping, hovering, tossing spotted Yoshi eggs, the gameplay was so very
different from other Mario games. There was always a sense of urgency, as any
time I came in contact with an enemy, Baby Mario was flung from my Yoshi’s
back, and let out ear-shattering cries until I retrieved him. The time counter
started from 10, and steadily made its way to 0. Each and every time I lost
him, my heart skipped a beat, I had to keep him safe, or otherwise, Kamek’s
minions swoop down and take him. It always seemed that the difficulty of the
enemies suddenly would increase the second I lost Baby Mario, which in itself,
was entirely frustrating.
Chucking
Yoshi eggs, on the other hand, was probably the most satisfying part of the
game. The crosshair would move up and down, back and forth, as Yoshi primed the
egg, ready to fire at the unsuspecting Shy Guy or Piranha Plant. Initially, I
found this mechanic a bit difficult to comprehend, however, as my Dad and I
progressed through the game, it came with ease, as hitting even the most distant
targets was fun and exciting.
My Dad and I played
through the entirety of Yoshi’s Island together, taking turns whenever one of
us lost a life. Back and forth the controller would go, as we made our progress
through each of the varying worlds. With about eight levels per world, and a
handful of challenging boss encounters, we had a tough journey ahead of us. But,
we didn’t give up. We never gave up. We were determined to make it to the end,
to save Luigi.
The final boss
encounter, Baby Bowser, I had no idea what to expect at first. He wasn’t the
fully fledged King Koopa yet, so, he couldn’t be that hard to defeat. Once I
saw Kamek fly above him, showering him with her magic dust, I knew that my Dad
and I were in for trouble.
Baby Bowser grew to a massive size, shattering
the castle foundations, leaving us upon unstable ground. Bowser was in the
distance, his outline shining under the pale moonlight, terrifying, as he came
for us at fast speeds. Yoshi eggs were our only weapon, and we flung them as he
opened his mouth, knocking him back a great distance. Each time we landed a
successful hit, the faster he came for us. It was intense. After a long,
hard-fought battle, and several re-tries, we won. The stork returned Baby Mario
and Baby Luigi to their guardians, and our adventure, and our quest, was
completed.
Yoshi and Baby Mario’s
adventure was a long one, but my Dad and I, after many play sessions, happily
watched the credits role, anxious with anticipation for the next great
adventure to be had.
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