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Friday, December 6, 2013

Zombies and Psychos? Well... I'm $%#@*& (Dead Rising 3 Review)


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Zombies and Psychos? Well… I’m $%#@*&
      With the technical leap, Dead Rising 3 stands out as a game that reinvigorated the series with an increase in scale, an overwhelming number of zombies on screen. More zombies means more fun, more blood on the asphalt, and more unique and interesting ways to slaughter the massive hordes. However, Capcom Vancouver’s newest iteration to the Dead Rising series comes with its share of distracting, sometimes game-breaking bugs, and drops in frame rate.
            Dead Rising 3 expands the scale of its open world environments, as the fictitious city of Los Perdidos (Los Angeles) is the size of both the shopping mall in Willamette, Colorado, and Fortune City combined. Four city sections are connected by ruinous highways, and streets that are congested with the ravenous dead. Story Mode extends the ticking doomsday clock, giving you plenty of time to explore every apartment, alley, and section of the city, and the option to complete the various side missions as well. Nightmare mode, however, keeps the series’ traditional fast-paced, speedier clock, for those who are looking for a realistic, more tense experience.
            Hundreds upon hundreds of zombies flood the city streets, standing in your way between one objective and the next. As you encounter a horde, intense, fast-paced music plays, as you rush to the nearest clearing, or hack away at the masses with a vast array of weaponry. Weapons are scattered throughout Los Perdidos, and will break after overuse. From conventional wrenches, lead pipes, to utterly ridiculous massagers, everything and anything is a weapon to defend yourself. Combo weapons make their return, with new additions such as the Grim Reaper, which you make from a katana and a scythe. Light and heavy attacks are now mapped to separate buttons, giving players more options when a horde is closing in.
            Killing more than a hundred zombies in one spree isn’t uncommon in Dead Rising 3, and is, in fact, rewarding with PP boosts and prompts to execute the undead in unique and grizzly ways. In previous entries, if you use up all of your gear in the middle of a fight, you would have to scatter to find anything to defend yourself with. Dead Rising 3 introduces weapons lockers, located in safe houses, which store common items that you find throughout Los Perdidos, as well as a wardrobe to store various clothing and accessories. Even combo weapons can be made on the fly, with the right items. These improvements make slaying zombies much more fun, and can also add a little bit of hilarity within the mix (Super Massager… for those of you who don’t know, look it up.)
            Vehicles weren’t as common in Dead Rising and Dead Rising 2, however, the newest installment introduces a vast variety of vehicles, and vehicle combinations that produce utterly ridiculous and yet, cathartic results. From firework launchers on dragon themed vehicles, to a zombie sweeper that sucks hordes in, spitting out giant zombies head that explode (My personal favorite.) Occasional framerate stutters slightly dampened this experience, as the effects, as well as the sheer number of zombies on screen, sometimes made it difficult to navigate. A co-op buddy can hop in on any vehicle, and join in on the fun with a secondary weapon, like chucking dynamite, or just ride shotgun from one destination to another safely (Certainly beats walking).
            The drop-in, drop-out is just as easy as Dead Rising 2. After completing the prologue, players can join each other’s games without hassle or restriction. Character progression carries over, as well as earned weapon combos. Each of the two heroes, Nick (Player One) and Dick (Player Two) each react differently to situations, making it fun to try playing as each of the protagonists. Playing with a friend is the most enjoyable experience, as it makes boss fights, Psychos, and story-mode missions easier, even though the difficulty is ramped up.
            Psycho battles, whether they are optional are not, are fun, intense, and sometimes a bit bizarre (I won’t go into too much detail, but this time around, you’re in for an interesting cast of characters). Each and every one of them gets what’s coming to them, although, Nick hates to be the one to do it. Killing isn’t his thing.
            In Dead Rising, and Dead Rising 2, players had no control over what stats are increased upon level up. In Dead Rising 3, that choice is entirely up to you. Being given the freedom to level up what stat you want is entirely satisfying, and additional stats, such as mechanic, and agility (grants you the ability to sprint) gives character progression a lot more depth. This is an entirely welcome change.
            Dead Rising 3 is certainly the best entry in the series, but, although I was impressed with the amount of technical improvements, these improvements came with problems, and many of these happened during my co-op playthroughs. Entire waves of zombies would fail to load, and only my co-op partner would be able to see them. Watching him swing a spiked bat at nothing was quite hilarious; however, it there was a fair bit of frustration, and it took me out of the experience. Other problems, such as items disappearing from my character’s hands, and survivors glitching into walls, running repeatedly into nothing, caused us to lose out on additional PP and possible weapon combos. The optional Kinect functions were intuitive... when they worked. Yelling, “Over here!” to a group of zombies was responsive about one out of five times, sometimes not at all. The same can be said for the Psycho battles. These annoyances didn’t stall my progress through the game, but, I wish the developers had more time to polish their game. It felt a tad bit rushed.
            Capcom Vancouver’s newest Dead Rising is a zombie lover’s dream. An large, open world, and the freedom to explore it as you desire. It’s a must play for any fan of the series (and my personal favorite of the three). It’s a great demonstration of the next-gen capabilities, and it’s one of the first of its kind. Nick’s journey surviving the outbreak of Los Perdidos is a great one, but the bugs and glitches are unwelcome. I hope that the developers are able to fix these problems through a patch.
VERDICT: 7.5/10 Dead Rising at its highest technical prowess to date, with fun, new innovations that enhance the zombie survival-horror experience.

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