xXBChaceXx
|-Game
News, Reviews, and Rants-|
Legionaries… To Me!
Ryse: Son of Rome is a visceral, brutal tale of a Roman Centurion seeking
revenge for the deaths of his family, murdered at the hands of the enemy- The
Barbarians. Beautifully rendered, and graphically stunning, Crytek’s newest IP
is aesthetically pleasing to the eye, with breath-taking vistas, and intense,
motion captured combat. Unfortunately, the quality of the gameplay falls
drastically short of the visual appeal.
In a split second, time comes to a
crawl, as you watch Marius’s Centurion armour shift with the contortion of his
body, he raises his arm, his entire body weight behind the sword stroke. His
face sweltering with rage, grunting as he hurls his shield into his enemy, his
eyes glowering as he follows up the attack, lopping off the Barbarian’s arm in
a glorious spectacle. You, however, had little to no impact on this series of
brutal attacks.
All of Ryse’s final blows are
entirely executed through well timed button presses, the Xbox controller face
buttons, and vary dependent on the situation. Some environments allow the
player to go for a special execution, for example, Spartan kicking an enemy
into a wall of spikes, which, is visually satisfying, but lacks the skill and
accuracy behind it. The same can be said for the mundane executions. At first
glance, each and every execution is visually stunning, accurate, and visceral.
After a dozen or so times of hitting X and or Y to continue down a sequence of
painfully easy button presses, it becomes entirely tedious and lackluster. The
only penalties for a wrong input or ill-timed button press are a lesser score
and reward. Your enemy will not counter attack. The execution system deviates
from what I would consider a much respectable brawler.
Well timed scores, from Recruit, to
Legendary, grant varying amounts of XP, and also affect your additonal XP,
Life, and Damage gain, which is your choice entirely by selecting any of said
bonuses via the D-pad. Leveling Marius' attributes is key to survival. From increased in health, to passive XP boosts, you will acquire all these bonuses as you play through the entirety of the 5-7 hour campaign. This system doesn't offer much choice, however.
Combat is derived of a light attack, a heavy attack, a deflect, and a
shield bash that breaks an armored enemies guard, turning into a flurry of hit
strings. Enemies will often swarm him on all sides, and attack whenever there
is an opening in his defenses. The player, if timed correctly, can deflect and
parry all incoming attacks, and continue on racking up their hit counter to
double and triple digits. If Marius is struck, the counter resets. These
encounters are intense, and as the game progresses, a mixture of enemy types
keeps players on their toes.
Some foes deliver unblockable
attacks, which must be dodge rolled, otherwise massive damage (scaling dependent
on the difficulty) will be inflicted, bringing Marius to near death. In these
instances, you will have to act fast, and either chooses to dodge roll (a much
wiser option) or parry (which requires strict timing). Focus power is gained as
Marius delivers perfectly timed hits, which builds meter, and allowing him to
enter a state of rage where rapid sword strokes cut an enemy down. The
implementation of Focus adds a layer of strategy and depth into the combat
system, and is carefully balanced so it is not the main go-to to get out of
dangerous situations.
Marius is occasionally tasked to man
a ballista; this is where gameplay comes to a slow crawl. Targeting is
notoriously awkward, however, a built-in aim assist locks to the nearest
target(s). These sequences only last several minutes, and have you shooting at
countless Barbarian hordes, distant archers, and barrels of explosives to clear
waves of enemies. Shots are fired far too quickly, taking away from the
realism. Enemies will often not react to being hit, and stumble goofily, other times,
shots are rather precise, and dozens of Barbarians fall within seconds.
Marius’ commanding presence is most
notable in sequences where he assumes command of Roman Legionaries, creating a
moving wall to combat enemy archers in the distance. Incredibly simple gameplay
drives Marius’ and his allies forward. As shields are raised to deflect arrows,
players then move until the archer’s arrows are again notched, and shields are
then again raised, this is repeated until they reach their destination, or they
archers are defeated with Roman projectiles, known as a Pilum, or Pila.
Marius’ tale is cliché ridden, touching
upon the rebellion of the Britains, led by the Barbarian King and his daughter,
against the Roman Empire. From the death of his mother, sister, and father, the
entirety of Marius’ tale is of revenge and justice against those who wronged
him. He remains filled with a seething hatred of the enemy up to the final
moments. The story, although slightly dampened by mundane gameplay, was
enjoyable, filled with horrible, despicable politicians who are served the most
fitting of deaths for their crimes.
Crytek depicts ancient Rome with such visual bliss, from powerful warships
over rough waters, to deep, dark forests littered with countless dead, to sunsets
over the skyline of Rome, just over the coliseum. These moments are most worthy
of taking the time to pan the camera, and soak in the amazing detail. Players
can explore areas such as these for collectibles, some more obvious than
others, whereas vistas are Crytek’s way of showing of Xbox One’s next-gen
visual capabilities.
In Ryse’s co-op mode, players assume
the role of a Roman gladiator, in a glorified, fantasy-like arena that shifts
and changes into varying environments and hazzards. You are your partner are
tasked to fell waves of enemies, and complete objectives, earning additional
XP, and rewards to further customize your personal gladiator. In the form of
micro transactions, you can purchase skins and powerful weapons and armor with
gold. The co-op mode is endless fun to be had with a friend, but, the tedious
executions will grow tiresome after hours of gameplay, further dwindling upon
the replay value.
Ryse is not a bad game, as it shows great potential, however, the combat
mechanics, specifically the executions, need a bit of an overhaul. Crytek has
proven to the gaming community that the Xbox One is indeed a powerful gaming
system, and if I was to show anyone a beautiful looking game, I would show them
Ryse: Son of Rome.
VERDICT:
6.5/10 Ryse: Son of Rome is a visual masterpiece. It’s a
shame that the gameplay didn’t live up to gamer’s expectations.
No comments:
Post a Comment