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Saturday, February 8, 2014

Much Needed Sequels: The Legend of Dragoon


xXBChaceXx

|-Game News, Reviews, and Rants-|

==Much Needed Sequels== 
 

One of my favorite games, and the sole reason I loved my Play Station more than any other console I had growing up. This is a game with so much untapped potential. A game that Sony, unfortunately, let slip into obscurity, despite it’s ever increasing fan base, ever hopeful for another installment, or reboot. The game has even reached ‘cult’ status among Play Station loyalists, and we, the gamers, WANT more of this game- The Legend of Dragoon.
The Legend of Dragoon, developed by Sony Computer Entertainment, was a gem of the Play Station era. Released in December 1999 in Japan, and June of 2000 in America, this RPG was meant to compete against the juggernaut, Final Fantasy. Spanning across 4 CD-ROMs, the game contained a large number of pre rendered maps, and full-motion cut scenes. Three and a half years in its development and with over 100 employees working on the project, with 10 of those dedicated to drawing concept art. It was clear that SCEI wanted to show America that they could produce an amazing, Triple AAA gaming experience.
The story begins when Dart is heading home from a five-year-long journey to pursue the Black Monster who killed his parents and destroyed his birth city of Neet. On the way, he is attacked by Feyrbrand, a dragon controlled by the Sandora, a rebel faction in the Serdian civil war. After Dart gets hit by the dragon, he makes an attempt to flee, and is saved by a mysterious female heroine (Who you know to be Rose), though they soon part ways. When he arrives at his hometown, Seles, he discovers that it has been destroyed by Sandora, and that Shana, Dart's childhood friend, has been taken away. Dart sets out to rescue her. Throughout the game, he is periodically joined by people that he helps along the way. (This is only a brief summary of the opening, the story is actually rather complex.)
The Legend of Dragoon featured innovations to the turn-based style combat that was well-known in the 90s. The typical turn based combat was dull, clunky, and lacked player interaction. With the implementation of Additions (DOUBLE SLASH!), precise button presses during character attack animations, with a single miss press would result in reduced damage, and ending the combo abruptly. NPC enemies would also have a chance to counter an attack, which also required an alternate button press, with stricter timing. This system was praised by RPG fans for making combat more engaging and requiring more player input, but also heavily criticized for its difficulty, especially with more advanced combos (Blazing Dynamo ring any bells?) which required the most precise button presses, and extended the length to upwards of 7 hits. Additions were an important part in building SP, or Spirit Points, which granted characters access to their Dragoon Transformation. Successfully completing Additions rewarded players for their efforts with increased SP gain, and higher damage.
Dragoon Transformations were quite the determining factor during boss fights and hard encounters, and involved the most artistic, and graphically intensive in-game battle cut scenes and battle animations. Players were left in awe as they watched Dart transform in a fiery eruption, or Lavitz’s transformation within a gale, and leaves gusting all around him. Upon becoming a Dragoon, a character’s attack, defense, and magical stats are all increased, and they are granted access to two new powerful abilities- Dragoon Attack and Dragoon Magic. Dragoon Additions were much harder to execute, but the most entertaining to watch when they’re successfully executed. As the circular gauge would reach the twelve o’clock position, the player was required to press the ‘X’ button, with strict timing. One mistake and the Addition would be significantly weakened in damage. Dragoon magic was another visual treat (Divine Dragon Cannon, Wuaah!) and was unfortunately the least engaging aspect of combat, however, did massive Area of Effect or Single Target damage. When all three characters in the party reached their maximum SP, a command called ‘Special’ would appear. The character that activated the ‘Special’ ability would have a 100% chance of completing their Dragoon Additions and their attack and defense stats would receive an additional boost. The background would also change to that Dragoon’s element.
The Legend of Dragoon received positive, yet, mixed reviews after its release. IGN scored it 7 out of 10. The game was praised for its gorgeous in-game graphics and cinematic cut scenes, however, was unfortunately criticized for its unique Addition system, which was quoted to require “Too much precision,” by the reviewer, and the Dragoon Transformations were quoted to be “often superfluous,” and the random encounters were said to be far too frequent. GameSpot was far more critical of the game, and considered it to be a “highly generic RPG” and also stated that the game “borrows too much from other games, and lacks a ‘hook’.”
Despite the mixed reviews of the game, it sold well, much better than you, a highly probable fan of tLoD (The Legend of Dragoon), would expect. In North America alone, the game sold 960,000 copies, and in Japan, the game sold 280,000 copies. In total, that would be 1,240,000 copies sold between both North America and Japan. Even in today’s standards, that is actually quite an impressive number, also considering that tLoD was a console exclusive title.
Since its initial release, the game has amassed a passionate fan base of dedicated gamers, who have produced several petitions for a prequel/sequel to be produced by the original team. However, Sony, or the original development team, have no commented or made any statements about continuing on with the franchise with a prequel/sequel, or any plans of a reboot in the future. This I find to be disheartening, being a big fan of tLoD, I was always hopeful that Sony would produce another installment.
To this day, I remain hopeful that, with the introduction of the next generation of consoles, and the never-ending console war, that perhaps Sony will, in fact, release a new installment of The Legend of Dragoon on their popular console, the Sony PS4. As underrated as the game was, its cult following shows that it has quite the install base. With refinements to the Addition system, new graphics, and upgraded tech, SCEI could, in fact, develop a First-party game that WOULD be a system seller.
This is a bit of reminiscing, but, I do remember quite a bit in 5th grade, my close friends (Shout outs to Clinton Lisboa, Bradley Mello, Jared Sears, and others) and myself were heavily endeared to the game. The story itself was touching, deep, and moving, and the gameplay, sound effects, and BGMs brought us back through many playthroughs of the 40+ hour RPG. Clinton, being the artistic kid that he was, would draw comic panels for sequels, which revolved around Shanna and Dart’s son (this is hinted at the end of the game.) Being a writer since I was in 2nd grade, Clinton put me in charge of dialogue, and a fair amount of the story. Our concepts, although juvenile at the time, were passionate. We put a lot of effort forth, and we even had a book (Which I still have, as a matter of fact) of design ideas for a sequel for the next game, with new Dragoon Transformations, characters, and weapons. tLoD was a big part of my life growing up, as it was for them, too! (Ramblings of a hopeless fan, sorry about that!)
The Legend of Dragoon was an innovative game of the new millennium. It redefined what it meant to be an ‘RPG’ and, I do very much believe, rekindled the love that gamers had for the RPG. It sparked my creative imagination, brought me closer together to my elementary school friends and, most of all, told me a story about a man, named Dart, and his quest to save the world of Endiness.
I best end on this note, before I get all nostalgic, and rant on for another few thousand words or so.
Once, and always will be, a dedicated fan.
-Brian

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