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Friday, March 11, 2016

Agent Activated! Tom Clancy's The Division: Review in Progress

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|-Game News, Reviews, and Rants-|
Agent Activated!
Tom Clancy’s: The Division
Review in Progress



So, you’re probably wondering where I’ve been for the past week. Yes, I will admit, my posts have been light as of late, and I do apologize. However! It hasn’t gone to waste. I’ve spent over 20 hours with Ubisoft’s record breaking game, The Division, and I can honestly say, I’m hooked. I’ve spent a lot of time exploring the many facets of this open-world third person RPG, and I haven’t even scratched the surface of the sheer depth this game has to offer. Unfortunately, this also means I don’t have enough of an experience with the product to present a full, comprehensive review to you all. But, that’s not going to stop me from talking about it. So, without further delay, let’s get to it.

            PROS:

                   Solid, Third-person-shooter cover-based gameplay

                                    As expected, this game plays like a dream. Gun-play feels genuine, and keeps me coming back, fire-fight after fire-fight. Movement is fluid, and vaulting from cover while on the move is as easy as holding the action button, so you can seamlessly run and parkour over the various debris in your way, or take cover from a hail of bullets from a Rioter’s SMG, saving you from an unwanted death. Guns fire realistically, so holding down the trigger isn’t always the best idea if you’re going for those critical headshots.

                        A strong story

                                    Can’t go into much detail on this topic without spoilers. Will discuss more in the full written review.

                        A talent system that REALLY changes the way you play

                                    You want to be a support for your team? Spec into the Medic tree, and use your various stim packs, and support stations to heal your team and boost their damage. Are you more of a techy? Specialize in the Technology tree, and use spit-fire turrets, smart bombs, and traps to outwit the opposition, and mow them down with deadly tech. Or are you more of a front-lines Agent? Go with the Security tree, where Ballistic shields, portable cover, and smart cover abilities grant you a stalwart defense (and a lot of health, too!). Each tree has unique active abilities to help aid your fellow agents in combat. Alongside your active abilities, are trees of talents that can be chosen to increase the effectiveness of medkits by granting you an over-shield on use, or increasing your defense by 50% when you revive an ally from a downed state. As you level up your agent, the amount of active talents that you can have at one time increases. Lastly, perks are passive abilities that are unlimited, and are unlocked as you progress through the main missions, and gather enough supplies to increase and fortify your home base.

            The Dark Zone is a unique twist on PvP-PvE gameplay

                        This is where I’ve spent the majority of my time in The Division. The Dark Zone is a multi-tiered, sectioned off area of Manhattan, where only the bold dare to enter. This is where (Spoliers) happened, and it has been sealed off since. This is the premier PvP-PvE experience, and honestly, the most fun I’ve had in a long time. Once you enter the Dark Zone, your HUD is cut off temporarily, then quickly restored by ISAC. It is a desolate, barren wasteland, where other Agents can be your allies, or your sworn enemies. This place is a free-for-all loot fest, but, there’s a catch: If you die in the Dark Zone, all loot which you have required in this open PVP-PvE zone is dropped, and any passersby can steal it from you, this also includes your DZ currency (specific to this area), DZ experience (also specific to this area), and Dark Zone keys (used to open chests.) This gear is also contaminated, and in order for it to be usable outside this dangerous area, you must extract it via helicopter extraction at set points on the map. This quickly becomes hectic, as many rioters will come to claim what is theirs. All NPC enemies in this zone are either superior (Purple Health), or Elite (Gold Health), and require team-work to take down. If you’re daring, you can go Rogue, and kill other unsuspecting agents for their loot. However, if you choose to do this, you cannot leave the Dark Zone for a predetermined amount of time, which increases each time you disavow the Agent code. This timer can go up to a maximum of 5 MINUTES, and reveals your position to everyone on the map. Dying in this state is extremely punishing, as you will lose all of your DZ loot, a huge chunk of your cumulative DZ currency, and almost a whole rank of DZ experience, both which are needed to purchase loot from vendors. This open PvP area is divided into brackets, so, don’t worry about getting killed by a max level player when you’re only level 10. However, even one level can put you at a slight disadvantage. Always be on your guard, and don’t trust anyone… even your squad mates.

            Simplified stat and mod systems

                        Want to increase your DPS? Look for items that have a high Firearms stat. Want more health? Look for Stamina. Want to increase the potency of your heals, turrets, and shields? Then you want Electronics. Three main stat points make up your Agent, and each item you attain from quests or encounters can increase either one or two of these stats at a time. Another unique aspect of The Division is modding. Modding allows the player to dictate what stat is increased on a piece of gear, passive bonuses, and this also grants you the ability to add scopes, magazines, grips, muzzles, and other parts to your gun. You may have a similar Scar-H as your buddy, but, it may have an entirely different mod set, which changes how it behaves completely. Modding can also change how your active Agent abilities work. Play around with what works, and your Agent will really shine in a fire-fight!

            CONS:

                   Bugs and server issues

                                    Bugs can make games frustrating to play. The Division is no exception. Several missions have been corrupted during playthroughs, and usually right at the end, just seconds before completion. Falling through elevator floors, being permanently stuck in a downed state, and weapons floating over-head are just a few of the known bugs. Sound crashes, graphical glitches, and long load times can really bog down what is a really fun experience. Notable server crashes and downtime plagued the game since 12:00 AM on launch night, however, this has noticeably decreased since then, and have stabilized.

                        Enemies are THICK bullet sponges

                                    While this can be a problem for some, the harder enemies in The Division soak bullets. But, that isn’t the main issue. Enemies with a lot of health in RPGs are a standard. It’s the simple fact that, even lesser enemies, really don’t react to being shot, in any part of their bodies. They don’t flinch, and they don’t wail in pain (until they are dead). It detracts from the immersion when none of enemies seem to even realize themselves that they’re being shot by a fully automatic weapon. This really becomes apparent when you’re stringing critical hits together, multiple headshots don’t really feel like they’re putting a real dent into the large health pools of enemies.

                        Group Content scales to the highest Agent level in the group

                                    This is a huge gripe currently. Group content scales to the highest level in the party. This means that, if you have a friend at level 15, and you and your buddy are only level 12 and 10, all the enemies will be at the highest Agent’s level of 15, making an already challenging PvE experience even harder, especially if you’re already playing on a harder difficulty setting. This makes the game feel somewhat tedious, especially with busy, and conflicting schedules for your group members. #Reallifematters

                        The Overworld feels a bit empty

                                    Despite the games setting, the game world really feels kind of… well, empty. You see no fellow agents wandering the streets of Manhattan, accept for members in your group. The only time you ever see other Agents are in Safe Zones, during instanced content (which is already specific to groups), and the Dark Zone. There isn’t much to interact with, accept for a few civilians that are looking for Soda Pop, or an Energy Bar.

            Well, I think that covers it for now. Check back soon for more full review in the coming weeks!

            As always,

            Game on, guys!


            -Brian

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